How guns, attachments and ammo work on the server - and a builder for every importable weapon. Every number on this page is read straight from the server's own files.
The basics
Guns are imported by gangs through their import contact, paid in cash plus shipping power. Every gun arrives empty - ammo is bought separately.
Damage is flat: a hit does the same at 5m or 50m (shotguns excepted - they fall off with range). Headshots do more; armour only protects the body.
You go down once you've taken more than 100 damage to health. Armour (50 / 75 / 100) soaks body hits first.
Heavy weapons (primary slot: rifles, SMGs, shotguns, the MG) have recoil. Pistols and revolvers don't - except the AP Pistol and Machine Pistol, which kick like SMGs.
Recoil
Every shot kicks your view up and a little to one side. Holding the trigger makes it climb harder; let go and it settles back about halfway.
Rifles and the MG kick hardest, SMGs less, shotguns are one big kick per shot.
Grips, compensators, heavy suppressors and muzzle brakes reduce it. Heavy barrels and big magazines make it worse.
Special ammo
Special rounds only load into a gun fitted with the matching Ammo Mod (an HP Ammo Mod for HP rounds, etc). A gun takes one ammo mod, and a magazine never mixes types - empty or unload it before switching.
Ammo
vs no armour
vs armour
What it does
Standard
100%
100% (armour first)
Baseline.
HP
130%
60%
Shreds unarmoured targets and heads, weak into a vest.
AP
100%
60% skips armour
Most of each hit goes straight through the vest to health.
FMJ
115%
115%
All-rounder.
Tracer
100%
100%
Visible glowing rounds - for you and everyone near you.
Attachments
Attachments are universal: one "Extended Clip" fits any gun that has an extended clip in GTA, and so on. Use it while holding the gun to fit it.
A gun only takes what GTA gives it - muzzle brakes and the Heavy Barrel only exist on MK2 guns, which is why the MK2s are importable (they do the same damage as the originals).
Suppressors fit any gun GTA has one for, never sniper rifles. No damage loss.
Sights, scopes and flashlights change nothing but how you aim and see.