Weapon System

How guns, attachments and ammo work on the server - and a builder for every importable weapon. Every number on this page is read straight from the server's own files.

The basics
  • Guns are imported by gangs through their import contact, paid in cash plus shipping power. Every gun arrives empty - ammo is bought separately.
  • Damage is flat: a hit does the same at 5m or 50m (shotguns excepted - they fall off with range). Headshots do more; armour only protects the body.
  • You go down once you've taken more than 100 damage to health. Armour (50 / 75 / 100) soaks body hits first.
  • Heavy weapons (primary slot: rifles, SMGs, shotguns, the MG) have recoil. Pistols and revolvers don't - except the AP Pistol and Machine Pistol, which kick like SMGs.
Recoil
  • Every shot kicks your view up and a little to one side. Holding the trigger makes it climb harder; let go and it settles back about halfway.
  • Rifles and the MG kick hardest, SMGs less, shotguns are one big kick per shot.
  • Grips, compensators, heavy suppressors and muzzle brakes reduce it. Heavy barrels and big magazines make it worse.
Special ammo

Special rounds only load into a gun fitted with the matching Ammo Mod (an HP Ammo Mod for HP rounds, etc). A gun takes one ammo mod, and a magazine never mixes types - empty or unload it before switching.

Ammovs no armourvs armourWhat it does
Standard100%100% (armour first)Baseline.
HP130%60%Shreds unarmoured targets and heads, weak into a vest.
AP100%60% skips armourMost of each hit goes straight through the vest to health.
FMJ115%115%All-rounder.
Tracer100%100%Visible glowing rounds - for you and everyone near you.
Attachments
  • Attachments are universal: one "Extended Clip" fits any gun that has an extended clip in GTA, and so on. Use it while holding the gun to fit it.
  • A gun only takes what GTA gives it - muzzle brakes and the Heavy Barrel only exist on MK2 guns, which is why the MK2s are importable (they do the same damage as the originals).
  • Suppressors fit any gun GTA has one for, never sniper rifles. No damage loss.
  • Sights, scopes and flashlights change nothing but how you aim and see.

Builder

Pick a weapon.