Game Documentation
Every feature, its commands, and its keybinds.
Chat & Roleplay
Proximity-aware chat: distance-based hearing, whispers, low/quiet talk, shouting, OOC, roleplay actions, Weazel News adverts, and admin broadcasts.
- Plain chat is only heard by nearby players - distance depends on the chat type used.
- /me and /do post roleplay-styled action/description text instead of speech; /sme is a /me that only floats over your head.
- /b, /ooc, or /o marks a message as out-of-character.
| Command | Arguments | Access | Description |
/toggleChat |
— |
Player |
Show or hide the chat box. |
/me |
<action> |
Player |
Perform a roleplay action. |
/sme |
<action> |
Player |
Silent roleplay action: shown over your head only, not in chat. Used automatically for locks, engine and glovebox. |
/do |
<description> |
Player |
Describe a roleplay scene detail. |
/b, /ooc, /o |
<message> |
Player |
Speak out of character to nearby players. |
/low, /quiet |
<message> |
Player |
Speak quietly - only the person right next to you hears it. |
/radio, /r |
<message> |
Player |
Type on your radio frequency (needs a tuned radio). People nearby hear you say it. |
/radiolow, /rlow |
<message> |
Player |
Type quietly on your radio - only the person right next to you overhears. |
/w, /whisper |
<player> <message> |
Player |
Whisper to a nearby player. |
/pm |
<player> <message> |
Player |
Send a private message to a player. |
/shout, /s |
<message> |
Player |
Shout a message over a much larger distance. |
/weazelad |
<headline> | <body> |
Reporter |
Post a Weazel News advert. Style codes: ^*bold, ^_underline, ^~strike, ^#RRGGBB. |
/broadcast |
<message> |
Admin |
Send a global admin broadcast to every player. |
/sc |
<message> |
Admin |
Send a message to all online staff (no duty needed). |
/toggleduty, /adminduty |
— |
Admin |
Toggle duty mode - without it staff have no admin permissions at all. |
Voice Chat
Proximity + radio voice chat on top of FiveM native voice.
- Hold the talk key to speak to nearby players; hold the radio key while a radio item is equipped to talk on the radio channel.
- Cycle whisper / normal / shout with the mode key - it only affects local proximity voice, not radio.
- Tune your radio with /changefreq. You need a radio item in your loadout to tune or talk, and frequencies take one decimal place (e.g. 911.2).
| Key | Action |
N | Push to talk (local proximity voice) |
M | Push to talk (radio - requires an equipped radio item) |
B | Cycle voice mode: whisper → normal → shout |
| Command | Arguments | Access | Description |
/changefreq |
[frequency] |
Player |
Tune your equipped radio, e.g. /changefreq 911.2. Leave blank for a prompt. |
Phone
Character phone - calls, messages, contacts, email, bank, PayBuddy, businesses, websites, social media, weather, photo sharing, ID and licences. Each character has their own number and their own phone.
- Press J to open/close your phone. Each character gets their own phone number automatically.
- Swipe down from the top for Control Centre (airplane mode, do not disturb, flashlight, AirDrop, brightness, volume), and drag down on the home screen for search.
- The lock screen has its own wallpaper and up to three widgets you choose - set both in Settings > Lock Screen.
- The phone can be charged from a vehicle, and its battery can be removed/taken (e.g. to stop someone being reachable).
- Dialing 911 or 311 raises a dispatch call instead of ringing a normal number - see MDC / Dispatch below.
| Key | Action |
J | Open/close the phone |
| Command | Arguments | Access | Description |
/phone |
— |
Player |
Turn your phone on or off. |
/chargephone |
— |
Player |
Charge your phone from a vehicle (run again to stop). |
/removebattery |
— |
Player |
Take the battery out of your own phone. |
/takebattery |
<player> |
Player |
Take the battery out of another player's phone - the intended robbery mechanic, not a staff command. |
/setfactiondomain |
<faction> <domain> |
Admin |
Give a faction an email domain (e.g. lspd.com), creating a work address for every member. |
/factiondomains |
— |
Admin |
List every faction and its email domain. |
/clearfactiondomain |
<faction> |
Admin |
Remove a faction's email domain and retire its addresses. |
/setbattery |
<player> [percent] |
Admin |
Set the charge of a player's phone battery (default 100%). |
Phone Apps
What each app on the phone does.
- Mail - in-game email. You get a personal address automatically, plus a work address for each faction an admin has given a domain (e.g. [email protected]). all@<domain> reaches everyone in that faction. Nothing leaves the game.
- Business - the directory of player-run businesses. Discover lists every business with Open now, ratings, Hiring badges and their specials and events; follow them, message them (anyone working there can answer), review them and apply for jobs. Work shows where you work and your Wages (payroll and job earnings - move them to your bank), and lets you start your own business ($25,000) with its own balance, staff, applications and posts.
- PayBuddy - send and request money. Charge builds a request from your saved Catalog products or custom lines, sent to a name, number, player ID or someone Nearby, with an expiry and an optional daily/weekly repeat, paid into your bank or a business you work at. Pay shows what you have been asked to pay and sends money straight to someone. History shows everything.
- Eyefind - search the Los Santos web. Rent a domain (.ls, .com, .net, .org, .biz) by the day and build a website on it with the block editor - banners, text, images, menus/price lists, buttons and contact details. Lapsed domains go offline and are held for you for 3 days before anyone else can take them. Auto-renew charges one day at a time.
- Weather - the current in-game weather with temperatures for Los Santos, Sandy Shores, Paleto Bay and more, and an hourly forecast. Switch times between the game clock and your own.
- Lifeinvader - the social network. Pick a username, then post (with photos from the phone camera), share 24-hour stories, add friends, like and comment, #hashtag and @mention people.
- Bank - balance, transfers and savings Spaces. You can pay someone by phone number OR by their player ID, and the app shows you who you are about to pay before you send. Quick Pay under Contacts pays someone you are already looking at.
- Snapmatic - photo sharing. Open the camera to aim and take a real in-game photo, then post it with a caption. Like and comment on other posts.
- Wallet - your ID card and licences. Take a photo for your ID with the phone camera, then AirDrop it to someone standing next to you to show them who you are.
- Anon - anonymous group chats joined with a 5-digit code; members see aliases, never numbers.
- Events - player-run events: car meets, parties, openings, races. Host one where you are standing (pick the day, start time, length and an optional cover photo), browse what is coming up, tap I'm going to get a reminder 15 minutes before and when it starts, and route to it on your map. Staff can post Official events, which are pinned and announced to everyone.
| Command | Arguments | Access | Description |
/delevent |
<id> |
Admin |
Take down an Events listing (the number shown on the event). |
Phone Camera & AirDrop
Taking photos with the phone, and sharing things with people next to you.
- Open the camera from Snapmatic, or from Wallet to take your ID photo. The phone goes away and you get a viewfinder.
- Aim with the mouse, scroll to zoom, E to flip between rear and selfie, left click or Enter to take the photo, Escape to cancel.
- AirDrop only reaches players within about 8 metres, and only those who have AirDrop switched on in Control Centre.
- Sharing your ID shows the other person your card. If they have not already given you an alias, your name is added to their nametag automatically.
- Sharing a contact asks the other person to accept before it is saved. Your own card at the top of Contacts shares your number.
| Key | Action |
Left click / Enter | Take the photo (while the camera is open) |
E | Flip between rear and selfie camera |
Escape | Close the camera without taking a photo |
Scroll | Zoom in and out |
MDC / Dispatch
Mobile Data Computer for LSPD, LSSD, EMS and DOC: records, 911 dispatch, units, radar and ALPR, tickets, and the encrypted-radio gate.
- Open the MDC with F6 or /mdc. Which departments you see depends on the faction you are clocked on with.
- Being on an active unit is what unlocks MDC records and the encrypted radio frequencies.
- Anyone can dial 911 or 311 from the phone to report an emergency - it raises a dispatch call here.
- LEO vehicles have front and rear radar antennas plus ALPR; lock a reading with O or /radarlock.
- Tickets issued from the MDC are paid at a ticket payment point.
| Key | Action |
F6 | Open the MDC |
O | Lock / unlock the radar |
| Command | Arguments | Access | Description |
/mdc |
— |
Player |
Open the Mobile Data Computer (emergency services). |
/radar |
— |
Player |
Toggle the vehicle radar display. |
/radarlock |
— |
Player |
Lock or unlock the radar antennas. |
/panic |
— |
Player |
Press your radio panic button (emergency services only). |
/respondcall |
<call id> |
Player |
Respond to a dispatch call. |
/jointradio |
<message> |
Player |
Joint emergency-services radio (text only). |
/createticketpay, /deleteticketpay |
— |
Admin |
Place or remove a ticket payment point. |
Police (LEO)
LEO job tools: cuffing, search & seize, CAD-sourced charges and jail, fines, impound, and ALPR plate lookups.
- Every command below requires being clocked into a police department job, on duty, with the department/rank permission for that action - see CAD / Dispatch above for clocking in and unit status.
- Booking (/book) and ticketing (/fine) both open the same CAD charge sheet to pick charges; booking also jails the suspect, a ticket only bills the fine.
- A suspect must be cuffed before you can search, book, or move them in/out of a vehicle.
- On-duty LSPD and LSSD can tow a vehicle with /towvehicle (see Mechanic) - no offer is sent and the owner is not charged.
- You cannot use any police action while you are cuffed or downed yourself.
| Command | Arguments | Access | Description |
/cuff |
<player> |
Player |
Cuff a nearby player (on-duty LEO only). |
/uncuff |
<player> |
Player |
Uncuff a nearby player (on-duty LEO only). |
/escort |
<player> |
Player |
Toggle escorting a cuffed player (on-duty LEO only). |
/grab |
[player] |
Player |
Grab the nearest cuffed player so they follow you (or let go), and seat them in the back of a vehicle (on-duty LEO only). |
/putinvehicle |
<player> |
Player |
Put a cuffed player into the nearest vehicle (on-duty LEO only). |
/takeoutvehicle |
<player> |
Player |
Remove a cuffed player from their vehicle (on-duty LEO only). |
/frisk |
<player> |
Player |
Frisk a nearby player (20 second pat-down, then their inventory opens). On-duty LEO can frisk someone in cuffs straight away; otherwise they get an Accept/Decline prompt, and once they accept you have 1 minute to /frisk them again. |
/fine |
<player> |
Player |
Open the CAD charge sheet to ticket a nearby player without arresting them (on-duty LEO only). |
/releaseprisoner |
<player> |
Player |
Release a prisoner early (DOC only). |
/impound |
— |
Player |
Impound the nearest vehicle (on-duty LEO only). |
/scanplate |
<plate> |
Player |
Run a plate through the CAD (on-duty LEO only). |
EMS & Medical
Downed players, CPR, carrying bodies, ambulance transport and hospital respawn.
- A downed player can be revived by EMS, or given CPR by anyone to buy them time.
- Anyone can carry a downed or dead body - not just EMS - so a friend can drag you out of the road.
- EMS load patients into an ambulance and drop them off at a hospital.
- A player who bleeds out respawns at a hospital, leaving a searchable body behind where they fell.
| Command | Arguments | Access | Description |
/performcpr |
<player> |
Player |
Perform CPR on a downed player. |
/carrybody |
[player] |
Player |
Pick up a downed player, or the nearest dead body. |
/dropbody |
— |
Player |
Put down whatever you are carrying. |
/putinambulance |
— |
Player |
Load the patient you are carrying into a nearby ambulance. |
/dropoff |
— |
Player |
Drop your patient off at a hospital. |
/revive |
[player] |
Admin |
Revive a downed player. |
/createdoctor |
[name] |
Admin |
Place a doctor NPC. |
/deletedoctor |
— |
Admin |
Delete the nearest doctor NPC. |
/createrespawnpoint, /deleterespawnpoint |
— |
Admin |
Place or remove a hospital respawn point. |
/createhospitaldropoff, /deletehospitaldropoff |
— |
Admin |
Place or remove an ambulance drop-off point. |
/emspoints |
— |
Admin |
List every placed EMS point. |
Prison (DOC)
DOC prison: booking desk, sentences, prisoner lockers, laundry job, and the stamp economy. Booking and jailing used to live in the police resource and now live here.
- A cuffed prisoner is booked at the booking desk inside the station, not with a command - an officer uses the desk to apply charges and a sentence.
- Booked prisoners are sent to the prison drop-off point, and their belongings go into the Front Desk lockers until release.
- Inmates can work the laundry job - collect dirty laundry, run it through a washing machine, and hand it in at the drop-off - to earn stamps.
- Stamps are the prison currency: spend them at the stamp shop, or with the sentence reduction NPC to cut time off your sentence.
- Check your remaining time at any point with /sentence.
- Prisoners cannot leave: anyone who ends up well outside the prison while serving a sentence is returned automatically. Staff should release a prisoner with /releaseprisoner rather than teleporting them out.
- If you are downed and bleed out while serving a sentence, you wake up inside the prison, not at a hospital.
| Command | Arguments | Access | Description |
/sentence |
— |
Player |
Check how long you have left to serve. |
/releaseprisoner |
<player> |
Player |
Release a prisoner early (DOC only). |
/createbookingmenu, /deletebookingmenu |
— |
Admin |
Place or remove a booking desk. |
/createdoctp, /deletedoctp |
— |
Admin |
Place or remove the prison drop-off point booked prisoners are sent to. |
/createreleaseloc, /deletereleaseloc |
— |
Admin |
Place or remove a release location. |
/createprisonerlocker, /deleteprisonerlocker |
— |
Admin |
Place or remove a Front Desk (prisoner lockers). |
/createlaundry, /deletelaundry |
— |
Admin |
Place or remove a dirty laundry pile. |
/createlaundrydropoff, /deletelaundrydropoff |
— |
Admin |
Place or remove a laundry drop-off. |
/createprisonwasher, /deleteprisonwasher |
— |
Admin |
Place or remove a prison washing machine. |
/createstampshop, /deletestampshop |
— |
Admin |
Place or remove a stamp shop. |
/createstampnpc, /deletestampnpc |
— |
Admin |
Place or remove the sentence reduction NPC. |
Properties
Ownable and rentable properties with private interior copies, garages, keys and furniture.
- Each property has its own private copy of its interior, so two owners of the same building never share a room.
- Owners can give keys to other players, park in the property garage where one exists, and furnish the interior from a furniture store.
- A property safe is lockable and keeps its contents separate from your own inventory.
- Apartment buildings: use the building entrance to see which apartments are for sale or rent, or type an apartment number to take the lift to its floor. Buy or rent at the apartment's door in the hallway.
- Apartment garages are used from the building entrance (Apartments -> My Apartments) - cars can't reach the hallway.
- Walk-in garages: where an admin has made one available, the owner can buy it for $150,000 in Manage -> Walk-in Garage. Walk in from inside the property, or drive in at its garage entrance - your car is parked for you. Get in a parked car and start the engine to drive out.
| Command | Arguments | Access | Description |
/setgps |
<number> <street> |
Player |
Set your GPS waypoint to a house by its address. |
/createproperty |
<number> <street> |
Admin |
Create a property at your feet. |
/deleteproperty |
— |
Admin |
Delete the nearest property (asks for confirmation). |
/setinteriorentry |
— |
Admin |
Inside a property, walk-in garage or RV: save where players arrive for this interior type (applies to every property or vehicle using it). |
/setvehicleentry |
— |
Admin |
Standing at the door of an enterable vehicle (RV): save where its Enter option and Exit spot are, for every vehicle of that model. |
/createapartment |
<building name> |
Admin |
Create an apartment building entrance at your feet (face the door). Set its hallways, interiors and floors from the entrance. |
/deleteapartment |
— |
Admin |
Delete the nearest apartment building with all its floors and apartments (asks for confirmation). |
/createaptentry, /deleteaptentry |
— |
Admin |
In a hallway: add or remove an apartment door preset for that hallway type. Adding one also creates an apartment there on every existing floor. |
/sethallwayentry |
— |
Admin |
In a hallway: save where the lift drops players off for that hallway type. |
/creategarageentrance, /deletegarageentrance |
— |
Admin |
Add a walk-in garage entrance for the nearest house or apartment building (face the way cars drive out), or remove the nearest one. |
/addgarageslot, /removegarageslot |
— |
Admin |
In a walk-in garage: add or remove a parking spot for that garage interior (sit in a car to use its position). |
/createfurniturestore, /deletefurniturestore |
— |
Admin |
Place or remove a furniture store. |
/measuredoors |
— |
Admin |
Measure every door model and log the best fits for the building-kit doorway. |
Gang Imports
Gang import system: import contact NPCs owned by a gang, orders paid in cash and shipping power, sea drops at set spots, packed crates, and rival intimidation intel.
- An import NPC takes orders only from the gang that owns it. Orders cost cash plus shipping power, which a gang earns by selling to NPC buyers.
- A shipment lands at a drop spot by sea after a delay - you are told the spot by name (e.g. "Paleto Cove") and have to go and collect the crate.
- Rival gangs can buy intel on where and when a shipment is landing, so a drop is not necessarily safe.
| Command | Arguments | Access | Description |
/createimportnpc |
[name] |
Admin |
Place an import contact NPC (set its owning gang with /setimportowner). |
/deleteimportnpc |
[id] |
Admin |
Delete an import NPC (the one you are standing at, or by id). |
/setimportowner |
<npcId> <factionId> |
Admin |
Set which gang an import NPC takes orders from (0 = nobody). |
/importnpcs |
— |
Admin |
List import NPCs and their owners. |
/createimportspot |
<name> |
Admin |
Place an import drop spot - the name is what buyers are told. |
/deleteimportspot |
[id] |
Admin |
Delete an import drop spot (nearest within 10m, or by id). |
/showimportspots |
— |
Admin |
Show every import drop spot on your map for 60 seconds. |
/importshipments |
— |
Admin |
List active import shipments. |
/landimport |
[id] |
Admin |
Make a pending import shipment land now (no id = every pending shipment). |
/clearimport |
<id> |
Admin |
Cancel an import shipment by id (frees its drop spot, deletes anything left in it). |
Gang Territories
The map is split into sections. Illegal factions claim a section by controlling the NPC buyers inside it.
- Every NPC buyer (chop seller, drug dealer, cash dealer) has a weekly control board. The gang on 50+ there is its Controlling Gang - see the Leaderboard tab when you sell.
- The gang that controls the most buyers in a section holds that territory. A tie, or no controlled buyers, leaves it unclaimed. Import NPCs do not count.
- Control boards reset every Monday at 00:00, so territories do too.
- Gang members are told when their gang takes or loses a territory, and everyone sees who holds a section when they walk into it.
| Command | Arguments | Access | Description |
/territories |
— |
Player |
Show or hide the territory map overlay on the pause map. |
/territoryinfo |
— |
Admin |
List every territory that has buyer NPCs in it and who holds it. |
Robberies
Robbery suite: shop register takes, packed-cash dealers, money laundering, ATM robbery, and Fleeca bank vaults.
- Shop registers, ATMs, and bank vaults are all robbed the same way: target it directly (/takecash for a shop register) to get Packed Cash - each refills on its own after a cooldown once robbed.
- Packed Cash isn't spendable yet: sell it to a Cash Dealer NPC first to convert it into Marked Money, then launder that through a washing machine to finally get Clean Cash.
| Command | Arguments | Access | Description |
/takecash |
— |
Player |
Rob the register at the nearest shop clerk. |
/createshopnpc |
<store name> |
Admin |
Place a robbable clerk at a syrqxcore_shops store. |
/deleteshopnpc |
<store name> |
Admin |
Delete the robbery clerk at a store. |
/resetregister |
<store name> |
Admin |
Refill a robbed register early, by store name. |
/createcashnpc |
<name> |
Admin |
Create a packed-cash dealer NPC. |
/deletecashnpc |
<name> |
Admin |
Delete a cash dealer by name. |
/showdealers |
— |
Admin |
Briefly show every cash dealer on the map. |
/createwasher |
<id> |
Admin |
Create a money-laundering washing machine with the given id. |
/deletewasher |
<id> |
Admin |
Delete a washing machine by id. |
/listwashers |
— |
Admin |
List every washing machine and its current wash state. |
/resetatm |
— |
Admin |
Refill the ATM closest to your current position. |
/resetallatms |
— |
Admin |
Refill every robbed ATM. |
/bankvaults |
— |
Admin |
Show every bank vault on the map briefly, for placement verification. |
/setbankvault |
<bank id> |
Admin |
Move a bank vault's location to your current position. |
/setbankloot |
<bank id> |
Admin |
Move a bank's loot interaction to your current position. |
/resetbank |
<bank id> |
Admin |
Refill a robbed bank vault early, by id. |
Freelance Jobs
No-application jobs anyone can work: duty-gated Garbage Collection and Bus Driver, and standalone item-driven Oil Mining.
- Garbage Collection: clock in at a job clockpoint like any other syrqxcore_factions job, then collect bags at pickup points and sell them at a truck.
- Oil Mining: not duty-gated - anyone carrying a mining drill can use it inside a marked field zone at any time, then sell barrels at a sell point.
- Bus Driver: clock in, take a bus from the job garage and drive the route shown on your GPS. Stop at each marker to let passengers on and off - you are paid per stop and per passenger dropped off, plus a bonus for finishing the route. A new route starts automatically.
- All jobs pay out per unit (bags, barrels, stops), configurable live per-job by an admin without a restart.
| Key | Action |
E | Set an oil field zone corner (admin, while placing) |
| Command | Arguments | Access | Description |
/freelanceadd |
<job> <kind> [label] |
Admin |
Place a freelance job point (area kinds place twice: centre, then edge). |
/freelanceremove |
— |
Admin |
Remove the nearest freelance point. |
/freelancelist |
<job> |
Admin |
List a freelance job's points. |
/freelanceinfo |
<job> |
Admin |
Show a freelance job's effective settings. |
/freelanceset |
<job> <key> <value> |
Admin |
Override a freelance job setting live, no restart needed. |
/freelancedebug |
— |
Admin |
Toggle in-world debug markers for every freelance point. |
/freelanceadmin |
— |
Admin |
Open the freelance jobs admin panel. |
/busroute |
— |
Player |
Bus drivers: drop your current route and start a new one. |
/busroutes |
— |
Admin |
List the bus routes and their stops in order. Place stops with /freelanceadd bus stop <route> <order> <name>. |
/oilzoneadd |
[label] |
Admin |
Place an oil field zone by walking two corners. |
/oilzoneremove |
— |
Admin |
Remove the nearest oil field zone. |
/oilzonelist |
— |
Admin |
List oil field zones. |
World Rules & HUD
Server-wide gameplay tuning and HUD: PvP always on, no ambient traffic/peds, no vanilla wanted system, rebalanced weapon damage, compass and speedometer HUDs.
- Player-vs-player damage is always on, ambient NPC peds/vehicles are removed server-wide, and the default vehicle radio is disabled.
- Vanilla wanted levels, NPC police, and aggressive random peds are disabled - crime response goes through CAD / Dispatch and on-duty LEOs instead.
- Weapon damage, headshot multipliers, and AP Pistol magazine size are rebalanced for a slower, higher-time-to-kill fight.
- A compass/street/district HUD and a speedometer HUD (fuel, seatbelt, cruise control, speed, gear, odometer) are always shown; toggle either off from the F1 main menu settings.
Automatic/passive - no player command or keybind.
Inventory
Slot-based inventory with item metadata support.
- Open your inventory to drag/drop items, split stacks, and use/equip items.
- Number keys 1-5 use hotbar slots directly without opening the full inventory.
- /steal opens a nearby player or container's inventory to take from it (where permitted).
| Key | Action |
I | Open your inventory |
U | Toggle the hotbar |
1-5 | Use hotbar slot 1 through 5 |
X | Cancel the give offer you're currently sending, or drop the item you're carrying |
| Command | Arguments | Access | Description |
/steal |
— |
Player |
Open a nearby inventory (player/container) to take items from. |
/additem, /giveitem |
<player> <item> [count] [type] |
Admin |
Give an item to a player. |
/removeitem |
<player> <item> [count] [type] |
Admin |
Remove an item from a player. |
/setitem |
<player> <item> [count] [type] |
Admin |
Set an exact item count for a player. |
/clearevidence |
<locker id> |
Player |
Clear a police evidence locker. Police command staff only. |
/takeinv |
<player> |
Admin |
Confiscate a player's inventory (restore with /restoreinv). |
/restoreinv, /returninv |
<player> |
Admin |
Restore a previously confiscated inventory. |
/clearinv |
<invId> |
Admin |
Wipe all items from an inventory. |
/saveinv |
[lock] |
Admin |
Save all pending inventory changes to the database; optionally lock inventory access. |
/fpscan |
— |
Admin |
Run the item fingerprint dupe scan now (results go to staff chat and Discord #warnings). |
/viewinv |
<invId> |
Admin |
Inspect an inventory without allowing interaction with it. |
Animations & Emotes
Config-driven chat-command animation toggles.
- /anims opens a browsable emote menu; /e <name> plays one directly from chat.
- Running the same animation command again, or /resetanim, stops it.
| Command | Arguments | Access | Description |
/anims |
— |
Player |
Browse and play animations. |
/e |
[name|c] |
Player |
Play an emote by name; no argument opens the browser; "c" cancels. |
/up, /down |
— |
Player |
Toggle a specific configured animation (one command per configured emote). |
/resetanim |
— |
Player |
Force-clear whatever animation is currently playing. |
Character Stats
Character-scoped XP, playtime, phone number, and job attribute.
- /stats prints your XP, playtime, phone number, job, and money balances to chat.
| Command | Arguments | Access | Description |
/stats |
— |
Player |
Show your own character stats. |
/checkstats |
<Firstname_Lastname> |
Admin |
Check another character's stats by name. |
Licences & ID
Driving, firearms, commercial, hunting, pilot and boating licences. Held per character, with penalty points on the driving licence and police able to revoke.
- Your ID card and every licence you hold are in the Wallet app on your phone.
- Firearms and commercial licences are bought at their licence point in the world. The rest are issued in character by the DMV.
- Driver licence: take the driving test at the DMV counter (map blip). Pay the $500 fee, then drive the test car through every checkpoint on your GPS within 10 minutes. The speed limit for each stretch is shown on screen.
- Driving test scoring: speeding (8+ km/h over for more than a moment) is 1 fault point, a collision is 2. More than 5 fault points, leaving the car for over 10 seconds, wrecking it or running out of time fails the test. A failed test can be retaken after 3 minutes, for the fee again.
- You cannot take the test while your driving licence is suspended.
- A driving licence can never be taken away permanently - it can only be SUSPENDED, and every suspension has an end time (6 hours at most).
- Penalty points go on the driving licence. Reaching the limit suspends it automatically and resets the points.
- Other licences can be revoked outright, and a revoked licence stays on your record as revoked rather than disappearing - so an officer running a check can see it.
- Only valid licences are shown when you AirDrop your ID - it proves what you hold, it is not a disclosure of everything you have lost.
- A licence that police have revoked or suspended cannot simply be bought again at a licence point - an expired one can.
| Command | Arguments | Access | Description |
/grantlicence |
<player> <licence> |
Player |
Issue a licence. DMV members can issue DMV licences; admins can issue anything. |
/revokelicence |
<player> <licence> [reason] |
Player |
Revoke a licence. Police only. A driving licence cannot be revoked - suspend it instead. |
/suspendlicence |
<player> <licence> <hours> [reason] |
Player |
Suspend a licence for a set number of hours (1-6). Police only. |
/addpoints |
<player> [points] [licence] |
Player |
Add penalty points to a player's driving licence. Police only. Reaching the limit suspends it. |
/canceltest |
— |
Player |
Give up the driving test you are taking (no refund). |
/dmvclerk |
— |
Admin |
Place a DMV clerk (driving test counter) where you stand. |
/dmvspawn |
— |
Admin |
Set where the driving test car spawns (your position and heading). |
/dmvcheckpoint |
[km/h] |
Admin |
Add the next driving test checkpoint here; the limit (km/h) applies to the road leading to it. |
/dmvundo |
— |
Admin |
Remove the last driving test checkpoint. |
/dmvremove |
— |
Admin |
Remove the nearest DMV clerk, car spawn or checkpoint. |
/dmvclearroute |
[confirm] |
Admin |
Delete every driving test checkpoint. |
/dmvroute |
— |
Admin |
Toggle an in-world preview of the DMV setup. |
/dmvcancel |
<player> |
Admin |
End a player's driving test. |
/checklicences |
<player> |
Player |
Check every licence a player holds, including suspended, revoked and expired ones. Police only. |
Character Selection
Multi-character selection/creation - each character is its own save file with its own inventory.
- Runs automatically on every join, before you can move: pick an existing character to spawn in as, or create a new one.
- Press F1 any time in-world to reopen this as a main menu - toggle the HUD on/off, or disconnect back to the FiveM server browser.
| Key | Action |
F1 | Open the main menu |
| Command | Arguments | Access | Description |
/keybinds |
— |
Player |
Open the keybinds menu to change your controls (also in the pause menu). |
Factions & Jobs
Faction/job membership, payroll, and job-owned vehicle garages - underlies the mechanic and LEO job systems.
- Press F3 to open the faction panel: manage members, ranks, and (for a faction owner) the vehicle garage.
- /salary shows your current pay rate and progress toward the next paycheck.
- A job/faction vehicle locks and unlocks with the same K key as a personal vehicle, but only for members of that faction.
- Inside your faction's area, /gate opens or closes the nearest gate.
| Key | Action |
F3 | Open the faction panel |
K | Lock/unlock a nearby faction or job vehicle (members only) |
| Command | Arguments | Access | Description |
/salary |
— |
Player |
Check your salary and progress to the next paycheck. |
/quitjob |
— |
Player |
Clock out of your current job. |
/gate |
— |
Player |
Open or close the nearest gate (inside your faction's area, or on-duty admin anywhere). |
/createfaction |
<name> |
Admin |
Create a new faction. |
/deletefaction |
<id> |
Admin |
Delete a faction. |
/managejobs |
— |
Admin |
Open the job management panel. |
/forceclockout, /clockoutplayer |
<player> |
Admin |
Clock another player out of their job. |
Money & Banking
Non-physical player economy - pocket money, bank money, unpaid salary.
- Use a bank or ATM location in-world to deposit, withdraw, or check your balance - there is no chat command for this, it's an interaction point.
| Command | Arguments | Access | Description |
/createbank |
— |
Admin |
Create a bank interaction point at your current position. |
/createatm |
— |
Admin |
Create an ATM interaction point at your current position. |
/deletebank |
— |
Admin |
Delete the bank closest to your current position. |
/deleteatm |
— |
Admin |
Delete the ATM closest to your current position. |
/givemoney |
<Firstname_Lastname> <pocket|bank> <amount> |
Admin |
Give a character money by name, online or offline. |
Vehicles - Driving & Keys
Vehicle ownership, locking, engine, seatbelts, cruise control, hotwiring, and keys.
- Only key holders can lock/unlock, start the engine, or drive normally - hotwire an unlocked-but-keyless vehicle to bypass this temporarily.
- Give keys to another nearby player while seated in the vehicle; take all keys back the same way.
- Hold Shift at the front or back bumper of an unlocked, driverless vehicle to push it by hand (A/D to steer while pushing).
- Wear your seatbelt: without one even a moderate crash hurts and a hard one throws you through the windscreen. A chime warns you above 10 km/h. Motorbikes, bicycles and quads have no seatbelt and throw you off easily.
- Number plates follow the format AA00 00AA: your character's initials, the day and month the vehicle was bought (19 March = 1903), then two random letters. Faction vehicles carry the faction's initials instead.
- Custom plates (2-8 letters/numbers) and plate reissues are redeemed with plate credits - check yours with /plates.
| Key | Action |
K | Lock/unlock a nearby vehicle |
UP | Start the vehicle engine |
DOWN | Stop the vehicle engine |
Y | Fasten/unfasten your seatbelt (cars only - bikes have none) |
C | Toggle cruise control |
H | Hotwire the vehicle ignition |
G | Get in as a passenger (hold G and scroll to pick any free seat, right-click to cancel) / exit the vehicle trunk |
Shift (hold, at bumper) | Push an unlocked, driverless vehicle by hand |
| Command | Arguments | Access | Description |
/livery |
<number> |
Player |
Set the livery of the vehicle you are in. |
/givekey |
<player> |
Player |
Give the keys to the vehicle you are sitting in to a nearby player. |
/takeallkeys |
— |
Player |
Revoke everyone else's keys to the vehicle you are sitting in. |
/showvehicles |
— |
Player |
Briefly show your own spawned vehicles on the map (parked/stored vehicles have no position to show). |
/plates |
— |
Player |
Show your unused plate credits and how to use them. |
/customplate |
<text> |
Player |
Spend a custom plate credit on the car you are driving (2-8 letters/numbers, must be unique). |
/newplate |
— |
Player |
Spend a plate reissue credit: a fresh standard plate with today's date on the car you are driving. |
/setplate |
[text] |
Admin |
Re-plate the owned vehicle you are driving; with no text, issue a fresh standard plate. |
/fixvehicle |
— |
Admin |
Fully repair the vehicle you are currently in. |
/dpv |
— |
Admin |
Permanently delete the personal vehicle you are in, or the nearest one (irreversible). |
/car, /spawncar |
<model> [livery] |
Admin |
Spawn a vehicle by its exact model/spawn-code name and get in as driver - works for add-on models txAdmin's own spawner menu can't find. |
LEO Vehicle Pack
19 marked/unmarked police add-on vehicles (converted from the LFPolice pack, 2026-08-10) - not stocked in any player dealership.
- Spawn one with /car <spawn code> (or /spawncar) - txAdmin's own in-game vehicle spawner menu can't find these add-on models, so use the command instead.
- To make one persistently available to a job/faction instead of a one-off admin spawn, an admin or faction owner can add it to that faction's vehicle garage from the F3 faction panel.
- Spawn codes: buffalop (Bravado Buffalo), grangerp (Declasse Granger), aleutianp (Declasse Aleutian), rhinehartp (Rhinehart), buffalop2 (Bravado Buffalo S), sentinelp (Ubermacht Sentinel), sentinelp2 (Ubermacht Sentinel, alt livery), tenfp (Vapid Tenf), bansheep (Bravado Banshee interceptor), cavalcadep (Albany Cavalcade), sugoip (Dinka Sugoi), kurumap (Karin Kuruma, unmarked), gresleyp (Bollokan Gresley), carap (Vulcar Cara), vigerop (Dundreary Vigero), vivanitep (Vapid Vivanite, unmarked), deityp (Enus Deity, unmarked), vivanitep2 (Vapid Vivanite, alt livery, unmarked), terminusp (Karin Terminus).
Automatic/passive - no player command or keybind.
Vehicle Dealerships
Player-owned vehicle dealerships with a stock catalog and showroom preview.
- Target a dealership and choose "Browse" to preview and buy vehicles from its stock.
- Pick a colour (White, Dark Gray, Red, Green, or Blue) before buying - the showroom preview updates live as you choose.
- The owner (or an admin) can "Manage" the dealership: order stock, set sale prices, and withdraw the till balance.
- Admins set a showroom preview spot once, near the dealership, so buyers can see the vehicle before purchasing.
| Command | Arguments | Access | Description |
/createvehicledealer |
[name] |
Admin |
Create a vehicle dealership at your current position. |
/deletevehicledealer |
— |
Admin |
Delete the nearest vehicle dealership. |
/setdealerpreview |
— |
Admin |
Set the showroom preview spot for the nearest dealership, at your current position. |
Vehicle Market
Sell your own car to other players: park it inside a vehicle market area and list it at your own price.
- Park your own car inside a vehicle market area with the engine off, the trunk and glovebox empty and nobody inside, get out, then stand next to it and type /sellvehicle to set your price (up to $10,000,000).
- While listed the car is locked, frozen in place and cannot be driven, unlocked, picked, hotwired, parked or impounded - by anyone, you included - and it stays on display even while you are offline.
- Anyone nearby can use "View Details" (model, condition, mileage and every installed modification) or "Buy" on the car. Buyers pay from their bank, or from cash if the bank cannot cover it, and must have room under their vehicle limit.
- The moment it sells the buyer owns it and has the keys (press K to unlock). The price is paid into the seller's bank, even if they are offline. Keys the seller gave out stop working, and anything left in the trunk or glovebox is not included.
- The owner gets "Manage Sale" instead of Buy: change the price or take it off sale. Taken off sale, the car stays locked until you unlock it with K.
| Key | Action |
E | Set a vehicle market area corner (admin, while drawing) |
ENTER | Finish drawing the vehicle market area (minimum 4 corners) |
BACKSPACE | Cancel area drawing |
| Command | Arguments | Access | Description |
/sellvehicle |
— |
Player |
Put the car you own that you are standing next to up for sale. It must be parked inside a vehicle market, and is moved into a free parking spot there. |
/createvehiclemarket |
[name] |
Admin |
Draw a vehicle market area by walking its corners (same tool as gas station areas). |
/deletevehiclemarket |
— |
Admin |
Delete the vehicle market you are standing in, or the nearest one within 100m. Cars listed there come off sale. |
/addmarketspot |
— |
Admin |
Park a car neatly in a bay inside a vehicle market and run this from the driver's seat to make it a parking spot. Cars put up for sale are moved into a free spot. |
/removemarketspot |
— |
Admin |
Remove the vehicle market parking spot nearest to you (within 4m). |
/marketspots |
— |
Admin |
Show or hide the parking spots of the vehicle market you are standing in. |
Vehicle Scrapyard
Permanently scrap one of your own cars for 50% of its new price.
- Park a car you own within 20m of a scrapyard, then use "Scrap Vehicle" at the scrapyard point and pick the car.
- You are paid 50% of the model's dealership price into your bank. The car, its mods, and anything inside it are destroyed for good - this cannot be undone.
- A car listed for sale at a vehicle market must be taken off sale first.
| Command | Arguments | Access | Description |
/createvehiclescrapyard |
— |
Admin |
Place a vehicle scrapyard point where you are standing. |
/deletevehiclescrapyard |
— |
Admin |
Delete the nearest vehicle scrapyard point (within 10m). |
Fuel / Gas Stations
Player-owned gas stations selling fuel at an owner-set retail price.
- Press the refuel key at a pump to start refuelling your vehicle; press it again to cancel early.
- The owner (or an admin) can "Manage" the station: order more fuel at the wholesale price and set the retail price per litre.
| Key | Action |
E | Set a gas station refuelling area corner (admin, while placing) |
ESCAPE | Cancel gas station area drawing |
| Command | Arguments | Access | Description |
/refuel |
— |
Player |
Start refuelling at a gas station; run again to cancel. |
/creategasstation |
[name] |
Admin |
Create a gas station at your current position. |
/deletegasstation |
— |
Admin |
Delete the nearest gas station. |
/setfuelwholesale |
<price> |
Admin |
Set the global wholesale price per litre stations pay to order fuel. |
Parking Garages
Store and retrieve personal vehicles at a parking garage.
- Target a parking garage and choose "Use" to store your current vehicle or retrieve a stored one.
| Command | Arguments | Access | Description |
/createparking |
<name> |
Admin |
Create a parking garage at your current position. |
/deleteparking |
— |
Admin |
Delete the nearest parking garage. |
Mors Mutual (Vehicle Recovery)
Insurance-style recovery point for destroyed/impounded vehicles.
- Target a Mors Mutual point and choose "Use" to recover an eligible vehicle.
| Command | Arguments | Access | Description |
/createmors |
— |
Admin |
Create a Mors Mutual Insurance point at your current position. |
/deletemors |
— |
Admin |
Delete the nearest Mors Mutual Insurance point. |
Mechanic
Mod shops, roadside dispatch, towing, and invoiced repairs for the mechanic job.
- Clock in as a mechanic (syrqxcore_factions job system) to install mods, accept roadside calls, tow vehicles, and repair invoiced customers.
- Customers browse and order modifications on foot inside a mod shop with /viewmodshop; a mechanic installs the finished order with /applymods.
- Repairs are invoiced first: a mechanic sends the bill with /invoice, the customer accepts (/mechaccept) or denies (/mechdeny) it, then the mechanic spends the paid credit with /startrepair.
- Customers request roadside assistance from the Roadside app on their phone, not a command - every on-duty mechanic sees the call and can claim it with /acceptcall.
- Mod shop and fuel station boundaries aren't shown on the map - stand inside one for a textUI prompt, or an admin can highlight every area for 2 minutes with /debugareas.
- Towing is free. A mechanic sends a tow offer with /towvehicle and the vehicle owner accepts it with /accepttow (or declines with /denytow); on-duty LSPD and LSSD tow straight away with no offer. You need a flatbed or tow truck within 8m.
| Command | Arguments | Access | Description |
/acceptmods |
— |
Player |
Accept a mechanic's offer to fit your mod order. |
/denymods |
— |
Player |
Decline a mechanic's offer to fit your mod order. |
/installmods |
— |
Player |
Fit your own pending mod order at a self-service auto bay (only when no mechanic is on duty). |
/selfrepair |
— |
Player |
Repair your own nearby vehicle when no mechanic is on duty. Costs parts plus a labour fee. |
/viewmodshop |
— |
Player |
Browse and order vehicle modifications while standing inside a mod shop, on foot. |
/cancelmodorder |
— |
Player |
Cancel your pending mod order and refund it to your bank. |
/applymods |
<player> <labour> |
Player |
Offer to install a customer's pending mod order for its stock cost plus your labour; they pay when they accept (mechanic job only). |
/invoice |
<player> <labour> |
Player |
Bill a nearby player for parts + labour before repairing their vehicle (mechanic job only). |
/mechaccept |
— |
Player |
Accept your pending mechanic invoice. |
/mechdeny |
— |
Player |
Deny your pending mechanic invoice. |
/startrepair |
— |
Player |
Spend a paid invoice credit repairing the customer's nearby vehicle (mechanic job only). |
/towvehicle |
<player> |
Player |
Tow a nearby player's vehicle onto your tow truck, free of charge. Mechanics send an offer the owner must accept; on-duty LSPD/LSSD tow straight away. |
/accepttow |
— |
Player |
Accept a mechanic's offer to tow your vehicle. |
/denytow |
— |
Player |
Decline a mechanic's offer to tow your vehicle. |
/untow |
— |
Player |
Unload whatever your nearby tow truck is carrying (mechanics and on-duty LSPD/LSSD). |
/acceptcall |
<id> |
Player |
Accept a roadside dispatch call (mechanic job only). |
/cancelcall |
— |
Player |
Cancel your own pending roadside call. |
/createmodshop |
<name> |
Admin |
Create a mod shop at your current position (opens the placement tool). |
/deletemodshop |
— |
Admin |
Delete the nearest mod shop. |
/createautobay |
<name> |
Admin |
Create a self-service auto bay (opens the placement tool). |
/deleteautobay |
— |
Admin |
Delete the nearest auto bay. |
/debugareas |
— |
Admin |
Highlight every mod shop and fuel station area for 2 minutes. |
Swyft (Rides)
Player-to-player ride hailing from the Swyft phone app. No job and no clocking on.
- Passengers open Swyft, set a destination by tapping the map, picking a popular place, or importing their current GPS waypoint, and see an estimated price before requesting.
- Every player holding a driving licence who is not clocked into a job gets a phone notification and a [SWYFT] chat line. Requests can be switched off in the app or with /swyfttoggle.
- Accepting puts a radar_taxi marker with a GPS route on the pickup; when the driver arrives it flips to the destination, and the passenger is told both when the driver sets off and when they arrive.
- Passengers watch their driver move live on the map inside the app - only their own accepted ride is ever shown.
- A driver who is already carrying someone can QUEUE a request instead: it is reserved for them and becomes their next pickup the moment they drop off.
- The fare is $150 per kilometre actually driven with the passenger aboard, with a $150 minimum. It is charged to the passenger's bank (falling back to cash) and paid into the driver's bank when they reach the destination.
- Getting out early still bills the distance driven, and a cuffed or downed passenger is never billed at all.
- Ride types: Swyft (1x), Comfort (1.35x - a sedan or SUV worth $60,000+), Eco (1.35x - electric or hybrid), Swyft XL (1.2x - 6+ seats) and Classic (1.5x - a sports classic). Drivers must be in the driver seat of a car they own with 2+ seats (no bikes or trucks), and only hear about rides their car qualifies for. The Drive tab shows the checklist.
- After every trip the passenger and driver rate each other. The Activity tab shows your rider and driver ratings, rides, spending, acceptance rate and recent trips.
| Command | Arguments | Access | Description |
/swyft |
— |
Player |
Open the Swyft app on your phone. |
/acceptride |
<id> |
Player |
Accept a ride request - queues it if you are already carrying someone. |
/cancelride |
— |
Player |
Cancel your ride, as the passenger or the driver. Not available once the passenger is aboard. |
/swyfttoggle |
— |
Player |
Turn receiving ride requests on or off. On by default. |
General Stores
Player-owned general stores: order stock, price it for sale, bank the profit.
- Target a store and choose "Open" to browse and buy its stock.
- The owner (or an admin) can "Manage" the store: order stock from its catalog, set sale prices, and withdraw the balance.
- Stock you order is paid for straight away and goes on the logistics delivery board for a trucker to bring. If nobody delivers it within 6 hours it arrives on its own, so you are never stuck waiting.
- Ownership is assigned by an admin (in-game or via the web panel) - a freshly created store has no owner.
| Command | Arguments | Access | Description |
/createstore |
<name> |
Admin |
Create a player-owned store at your current position. |
/creategunstore |
<name> |
Admin |
Create a player-owned gun store (Ammu-Nation storefront with 3D weapon preview and stats) at your current position. |
/deletestore |
[name] |
Admin |
Delete a store by name, or list existing stores if no name is given. |
Trucking & Logistics
Haul freight from the Logistics Depot: stock orders for player businesses, and private contracts moving materials between Los Santos businesses like Cluckin' Bell, the Port of Los Santos and Humane Labs.
- Becoming a trucker: go to a Logistics Depot (truck icon on the map), talk to the dispatcher and buy a Commercial Licence ($1,500) from the board. You can also buy it at the licence counter outside PDM. It shows in your phone Wallet.
- The board has three tabs. Business orders are stock ordered by player-owned shops, gas stations and Burger Shot. Private contracts are always available, even when no player business has ordered anything. Market prices shows every business's stock and price.
- Business orders: the truck leaves loaded. Drive to the business, park within 35m and carry the boxes to the marker (fuel: pump out the tanker). Orders nobody takes are delivered automatically 6 hours after they were placed.
- Private contracts: drive to the producer, park and load up, then deliver to the buyer. Producers run out of stock as loads are taken and buyers fill up as loads arrive.
- Prices follow stock. A business that is running low pays more per unit, one that is overstocked pays less, and a producer with a glut sells cheap, so the best-paid contracts are the ones where goods are needed most.
- Pay goes to your bank and comes from the depot, never from the business. You cannot deliver to a business you own. Lose the truck or run out of time and the job is void.
- Your depot truck comes with keys (K locks it, and you can restart the engine after getting out) and a full 100 L tank that lasts about an hour of driving. If it runs low, pull into any gas station and /refuel: the company fuel card pays, so it costs you nothing. Jerry cans work too.
- After delivering, bring the truck back to any depot for a $150 bonus, or leave it and it is collected after 10 minutes.
| Command | Arguments | Access | Description |
/canceldelivery |
— |
Player |
Cancel your job, or finish without returning the truck. |
/logisticsdepot |
— |
Admin |
Place a depot dispatcher (the delivery board) where you stand. |
/logisticsbay |
— |
Admin |
Add a truck spawn bay to the nearest depot. Sit in a truck where it should spawn. |
/logisticsdepots |
— |
Admin |
List every depot and bay with their ids. |
/deletedepot |
[id] |
Admin |
Delete a depot and all its bays - by id, or the nearest within 15m. |
/deletebay |
[id] |
Admin |
Delete a truck bay - by id, or the nearest within 15m. |
/logisticssites |
— |
Admin |
List the private-contract businesses, whether each is placed, and their stock. |
/logisticssite |
<key> |
Admin |
Set where a private-contract business loads and unloads: stand or park at its dock. |
/logisticssiteremove |
<key> |
Admin |
Stop a private-contract business trading. |
/logisticsorders |
— |
Admin |
List every pending business order. |
/logisticsdeliver |
<id> |
Admin |
Deliver a pending business order right now. |
Diamond Casino
Slots, blackjack and roulette, played with casino chips.
- Buy chips at the cashier with cash or from your bank ($1 per chip), and cash them back in for cash at any time. Chips are an item and can be carried, traded or stolen.
- Every slot machine, blackjack table and roulette table in the casino is playable: walk up to one and target it.
- Slots: pick your bet and spin. Three of a kind pays up to 150x, two cherries pay 2x.
- Blackjack: one hand against the dealer. Hit, stand or double on your first two cards. The dealer stands on 17, blackjack pays 3:2.
- Roulette: one wheel per table, shared by everyone standing at it. The first bet starts a 25 second betting window, then the ball is spun. Numbers pay 35:1, dozens and columns 2:1, red/black, odd/even and high/low 1:1.
| Command | Arguments | Access | Description |
/casinocashier |
— |
Admin |
Place a casino cashier where you stand. |
/casinotable |
<slots|blackjack|roulette> [prop] |
Admin |
Only needed for EXTRA games - the machines and tables built into the casino already work. Places a game where you stand; add "prop" to spawn the machine or table too. |
/casinoremove |
— |
Admin |
Remove the casino cashier or game nearest you. |
Clothing Stores
Admin-placed stores for buying appearance-slot clothing with a live preview.
- Target a clothing store and browse a slot (e.g. tops, legs) to cycle through every style/colour with a live preview on your character, then buy whatever you're previewing.
| Command | Arguments | Access | Description |
/createclothingstore |
<name> |
Admin |
Add a clothing store location at your current position, with a global map blip. |
/deleteclothingstore |
— |
Admin |
Delete the clothing store closest to your current position. |
Chop Shop
Strip stolen vehicles for parts: placeable lifts/hoists, tool-based part removal with a QTE, and NPCs to sell to.
- Bring a vehicle to a car lift and target it to lift, lower, or release the vehicle.
- With the vehicle lifted, target its bonnet, doors, trunk, or tyres to chop that part off (requires the right tool, plays a QTE); "Scrap Vehicle" with a consaw removes the rest for scrap metal.
- An engine hoist separately removes and holds a vehicle's engine.
- Target a chop seller NPC and choose "Talk" to sell doors, tyres, bonnets, trunk lids, engines, and scrap metal.
- A tool dealer NPC sells the tools needed to chop parts.
- Dedicated chop cars (the ones that spawn for chopping) are worth the most. Faction, gang and job vehicles can be chopped but are worth only a tenth of that, and player-owned vehicles only 5% - neither is a way to make real money.
| Command | Arguments | Access | Description |
/createcarlift |
— |
Admin |
Place a car lift (opens the placement tool). |
/createenginehoist |
— |
Admin |
Place an engine hoist (opens the placement tool). |
/createtooldealer |
<name> |
Admin |
Create a tool dealer NPC (opens the placement tool). |
/createchopseller |
<name> |
Admin |
Create a chop seller NPC that buys every chopped part. |
/createchopcarspawn |
— |
Admin |
Create a chop car spawn point (opens the placement tool with a ghost car). |
/deletecarlift |
— |
Admin |
Delete the nearest car lift. |
/deleteenginehoist |
— |
Admin |
Delete the nearest engine hoist. |
/deletetooldealer |
<name> |
Admin |
Delete a tool dealer by name. |
/deletechopseller |
<name> |
Admin |
Delete a chop seller by name. |
/deletechopcarspawn |
— |
Admin |
Delete the nearest chop car spawn point. |
/spawnchopcar |
[low|mid|high] |
Admin |
Force-spawn a chop car and waypoint to it (testing). |
/showchopspawns |
— |
Admin |
Briefly show every chop car spawn point on the map. |
Drug Labs
Placeable drug processing tables, plantation zones, and drug dealers.
- Harvest plants at a plantation zone to collect raw material.
- Target a lab table and choose "Use" to open the cooking/processing menu and turn raw material into product.
- Target a drug dealer NPC and choose "Talk" to sell finished product.
- A lab's info point can be "Read" for instructions specific to that lab.
| Command | Arguments | Access | Description |
/createlab |
<name> |
Admin |
Create a new drug lab. |
/listlabs |
— |
Admin |
List all created drug labs. |
/deletelab |
<name> |
Admin |
Delete a drug lab. |
/managelab |
<name> |
Admin |
Open the drug lab management UI. |
/createdrugdealer |
<name> |
Admin |
Create a drug dealer (opens a placement tool to position them). |
/deletedrugdealer |
<name> |
Admin |
Delete a drug dealer. |
Needs (Health / Hunger / Thirst)
Health, hunger, and thirst tracking with a HUD.
- Hunger and thirst decay over time and are restored by eating and drinking consumable items from your inventory.
- Health regenerates naturally as long as hunger and thirst are reasonably maintained; it is otherwise restored on spawn/medical attention.
| Command | Arguments | Access | Description |
/refillneeds |
[player] |
Admin |
Refill a player's hunger and thirst to full (defaults to yourself). |
Admin Panel
Blip manager, time & weather control, player report tickets, and player moderation.
- Press F7 (or run /admin) to open the panel: manage map blips, set time/weather, review player reports, and moderate players.
- No Crime Zones are drawn by walking to each corner and pressing E; press Escape to cancel drawing or to stop spectating.
| Key | Action |
F7 | Open the admin panel |
E | Set a No Crime Zone corner (while drawing) |
ESCAPE | Cancel No Crime Zone corner drawing / stop spectating |
| Command | Arguments | Access | Description |
/admin |
— |
Admin |
Open the admin panel (same as F7). |
/settime |
<time> [minute] |
Admin |
Set the in-game time, e.g. /settime 14:30 or /settime 22. |
/daylength |
<minutes> |
Admin |
Set how many real minutes one in-game day lasts (240 = 4 real hours). |
/marker |
<note> |
Admin |
Place an admin marker with floating text at your position. |
/deletemarker |
— |
Admin |
Delete the nearest admin marker. |
/debugnpcs |
— |
Admin |
Highlight every NPC on the map and in-world for 2 minutes. |
Player Reports (Tickets)
In-game player reports to online staff.
- Use /report for anything needing staff attention in-game. It has a short cooldown between submissions.
- For bugs specifically, use the web panel's bug report form instead - it tracks status and can award credits when fixed.
| Command | Arguments | Access | Description |
/report |
<message> |
Player |
Send a report to online staff. |
Your Account
One account for the website and the game. You sign in when you join the server, before picking a character.
- A login panel appears when you join, before character select. Sign in with the same account you use on this website.
- Tick "remember me" and you will not be asked again on this computer for a while.
- No account yet? You can register from that same panel in-game, or on this website - either works, they are the same account.
- Everything you own is tied to that account, so your characters follow it rather than the machine you are playing on.
- There is no linking command any more - the old /panel <code> step is gone.
Automatic/passive - no player command or keybind.